But paradox decided to stay true to their name and now you’ll see your DLC farming extractor, which is meant to produce crops, send 'agricultural product' to a zoned processor, which will be processed to make 'agricultural products' again. In a logical world, this should resolve the naming problem we saw earlier. Although, you will need warehouses to make them work properly, which we will discuss later. That means you do not need natural resources on the map to build a particular industry. They are functionally the same as raw materials produced by zoned extractors and completely interchangeable. The raw materials from DLC extractors are named properly now Oil, Ore, Crops and Raw forest products.
Your DLC extractors will need to be placed on natural resources and you can see how much raw materials they will produce while placing. You will also have storage buildings for raw materials, which we will discuss with warehouses. You also have access to some policies, auxiliary buildings and bonuses based on the industry area level. You will start with a few buildings unlocked, but as you get more workers and produce more, your areas will level up and unlock more buildings. To start up with your own industrial area, you need to first draw your own industry area and put the main building.